Making Games with Python & Pygame by Al Sweigart
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Short Description
Book Name: Making Games with Python & Pygame
Author Name: Al Sweigart
Language: English
Category: Computers & Technology › Programming › Software Design, Testing & Engineering › Object-Oriented Design
Delivery Options
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Inside Dhaka 1-2 days৳ 70
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All Bangladesh 2-5 days৳ 130
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Office Delivery৳ 60
- Cash on Delivery Available
Return & Warranty
- 7 Days Returns
- Warranty not available
Product Details
Making Games with Python & Pygame by Al Sweigart
Take your coding skills to the next level with "Making Games with Python & Pygame" by Al Sweigart, the author of the world-famous Automate the Boring Stuff with Python. Now available for delivery across Bangladesh, this book is the perfect bridge for those who know basic Python and want to start building real-world applications.
Instead of dry theory, this book teaches you programming through the lens of game development. You will build 11 different games from scratch, including clones of classics like Tetris, Simon, and Nibbles. It is an essential resource for CSE students in Bangladesh, hobbyists, and aspiring game developers looking to master the Pygame library. Start creating graphical games with sound, animations, and mouse input today!
About the Book
Making Games with Python & Pygame by bestselling programming author Al Sweigart is a hands-on, beginner-friendly guide to learning Python by building actual, playable video games. Instead of getting bogged down in dry syntax and abstract theory, Sweigart teaches programming concepts through practical game development—covering everything from basic game loops to collision detection, sound effects, and animation.
The book walks readers through the creation of several classic 2D games, including Tetris clones, Pong, matching puzzle games, and sliding tile puzzles. Each chapter provides complete, working source code accompanied by line-by-line explanations, making it an ideal resource for complete beginners, hobbyists, and students looking to transition from basic programming into interactive software development.
Praise for the Book
"Al Sweigart has a unique knack for making programming accessible, fun, and immediately rewarding for beginners."
"The most practical and entertaining way to learn game programming fundamentals using Python."
Why Choose This Book?
- Learn by Doing: Build complete, functional 2D games from scratch rather than just reading abstract code examples.
- Beginner-Friendly Approach: Written specifically for readers who know basic Python or want a fun project-based introduction to coding.
- Covers Essential Game Mechanics: Learn animation, sound integration, keyboard/mouse input handling, and collision detection.
- Complete Source Code: Includes fully documented code for every game so you can run, modify, and experiment immediately.
About the Author
Al Sweigart is a software developer and bestselling programming author best known for writing beginner-friendly books like Automate the Boring Stuff with Python, Invent Your Own Computer Games with Python, and Beyond the Basic Stuff with Python. His books have introduced millions of readers worldwide to the joys of programming.
Who Should Read This Book?
- Beginner Programmers: Individuals who have learned basic Python syntax and want to build real projects.
- Hobbyists & Game Dev Beginners: Anyone curious about how 2D video games work under the hood using open-source tools.
- Teachers & Students: An excellent classroom or self-study resource for practical computer science education.
- Fans of Al Sweigart: Readers who love his clear, accessible, and project-driven teaching style.
Why Buy From Us?
- ✅ 100% original, high-quality print
- ✅ Fast delivery across Bangladesh
- ✅ Cash on delivery available
- ✅ Secure packaging, guaranteed quality
- ✅ Easy return and exchange policy
What You Will Learn:
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Pygame Fundamentals: Master the library used by thousands of Python developers.
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Game Logic: Learn how to handle collisions, sprite movements, and sound effects.
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Object-Oriented Programming (OOP): Understand complex coding structures by applying them to game levels.
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Source Code Included: Every chapter features full code examples that you can run and modify immediately.
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